No subject


Fri Aug 3 19:33:07 CDT 2007


transport for your own protocol; which is completely legitimate.

> Our client and bot code is on the Apache license; we're not trying to
>  create a proprietary system.

That's really nice of you :)

> If you're asking why we didn't begin an XEP process (JEP process, at 
> the time), the answer is that existing XEPs seemed sufficient. (And, 
> indeed, turned out to be.[*]) There's nothing wrong with using XMPP 
> as an application platform.

Existing XEPs may be sufficient for using XMPP as an "application
platform" for gaming but they do not replace a standard which describes
exactly how to play games over XMPP in way that most partie's interests
are fulfilled and every jabber user (theoretically) can play with any
other, independent of the client she/he is using.
I think I do not have to explain on this list why (open) standards are
so important. If your goal is really to get people playing games, then
an open gaming standard certainly serves you best.

Of course you won't migrate Volity to some other protocol in the near
future, but if a standard for XMPP gaming gets established and widely
used, you may want to do so in the long run. Working together on such a
standard (especially after we release our ideas for MUG), contributing
your experience and bringing in your own interests should be the thing
you want to do, in particular if you want drive people to playing games.

> --Z

Torsten


More information about the Standards mailing list