[Standards] mobile optimizations (was: Re: DevCon report)
Dave Cridland
dave at cridland.net
Thu Feb 28 03:58:48 CST 2008
On Wed Feb 27 20:56:28 2008, Fabio Forno wrote:
> On Wed, Feb 27, 2008 at 6:52 PM, Dave Cridland <dave at cridland.net>
> wrote:
>
> > 3) Client says "I have the roster as of this point in time".
> Server
> > either says "Here's the changes" or "Here's the whole roster",
> > depending on whether it can find all deletions.
> >
> > This is basically addressing the shortfall of the above, and
> allows
> > for a single RTT self-correcting error case. I like this one
> best,
> > and it's pretty easy to implement.
>
> I like this one, since it always has a backup when no
> sinchronization
> is needed. Moreover the server can store only a window of changes,
> and
> send the whole roster if the last known by the client is too old
No, not too old, as such.
Let's call our strictly increasing sequence a modseq. Every time a
roster item gets pushed, the server includes the current value of the
modseq and increments the modseq. We'll call this the roster item's
modseq value.
Every time a roster item gets deleted, the server records the value
of the modseq at the last deletion, and increments the modseq. We'll
call this the roster's last-deleted modseq value. We need to tell the
client about this, too.
So the data overhead is now one integer per roster, plus one integer
per roster item - low overhead.
Now, when the client requests the roster, it supplies a last-known
modseq value. The server first checks the last-deleted modseq. If
last-known < last-deleted, then send the whole roster. Otherwise,
send roster items for which modseq > last-known.
And we're done. No need for remembering what the changes were, no
need to do insanely complicated things with diffs, versioning, etc.
Dave.
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