[Standards] ProtoXEP: Game Support

Richard Dobson richard at dobson-i.net
Sat Jan 12 10:47:06 CST 2008


Andrew Plotkin wrote:
> On Sat, 12 Jan 2008, Michal 'vorner' Vaner wrote:
> 
>> On Sat, Jan 12, 2008 at 12:21:43AM +0100, Torsten Grote wrote:
>>> we concentrate on One-to-One gaming, since MUG will need server support.
>>
>> Is it really needed? A gaming support on server? Couldn't this be done
>> trough ordinary MUC?
> 
> We did it with ordinary MUC, with RPC messages for game moves and disco 
> for game discovery. No server support necessary.

That will only work if you trust each party to follow the same set of 
rules governing the game and not to make invalid moves/cheat, it is far 
better to have a third party (i.e. a gaming server, or maybe one of the 
participants) receiving all the moves and verifying them before 
distributing them to all the players, also a lot of games (for example 
battleships, scrabble, most card based games, i.e. poker, uno) work by 
neither player knowing the full game state with the full state only 
known by a neutral third party.

Richard



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