[Standards] ProtoXEP: Game Support
Michal 'vorner' Vaner
vorner at ucw.cz
Sat Jan 12 10:57:19 CST 2008
Hello
On Sat, Jan 12, 2008 at 04:47:06PM +0000, Richard Dobson wrote:
> That will only work if you trust each party to follow the same set of rules
> governing the game and not to make invalid moves/cheat, it is far better to
> have a third party (i.e. a gaming server, or maybe one of the participants)
> receiving all the moves and verifying them before distributing them to all
> the players, also a lot of games (for example battleships, scrabble, most
> card based games, i.e. poker, uno) work by neither player knowing the full
> game state with the full state only known by a neutral third party.
You can do all this with a bot moderator and players only visitors and
let them PM the gamebot.
But then, you can not send normal talking messages.
Or, a move would be valid only after approving message by the bot (and
all other moves would be considered invalid up to that time).
Or a bot could kick for cheating, which is somehow similar what happens
with a game without a computer.
The only thing that I see as a problem is how to discover the game
rooms, unless you have the support.
--
I still miss Windows, but my aim is getting better.
Michal 'vorner' Vaner
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