[Standards] ProtoXEP: Game Support
Richard Dobson
richard at dobson-i.net
Sat Jan 12 11:05:31 CST 2008
>> That will only work if you trust each party to follow the same set of rules
>> governing the game and not to make invalid moves/cheat, it is far better to
>> have a third party (i.e. a gaming server, or maybe one of the participants)
>> receiving all the moves and verifying them before distributing them to all
>> the players, also a lot of games (for example battleships, scrabble, most
>> card based games, i.e. poker, uno) work by neither player knowing the full
>> game state with the full state only known by a neutral third party.
>
> You can do all this with a bot moderator and players only visitors and
> let them PM the gamebot.
>
> But then, you can not send normal talking messages.
>
> Or, a move would be valid only after approving message by the bot (and
> all other moves would be considered invalid up to that time).
>
> Or a bot could kick for cheating, which is somehow similar what happens
> with a game without a computer.
>
> The only thing that I see as a problem is how to discover the game
> rooms, unless you have the support.
Sure exactly, as I said you need some kind of neutral third party for a
lot of games, be that a server or a bot it doesnt matter, but you cant
do as the previous poster seemed to suggest (as far as I read it) and
just use bog standard MUC and RPC between the players for all games.
Richard
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