[jdev] Questions about server capabilities

Andrew Plotkin erkyrath at eblong.com
Wed Aug 9 16:40:18 CDT 2006

On Tue, 8 Aug 2006, Norman Rasmussen wrote:

> Different servers have different requirements.  I think a good way to
> go about designing this would be to use a standard jabber server (pick
> any one), and write/customise you own 'MUC' like component that
> handles all the game play.  This way you can keep your code seperate
> for the major server.

Our project found it quite adequate to use an off-the-shelf Jabber server 
and MUC component. We have custom clients (client bots) which act as 
referees. They can create MUCs as needed. Then chat is normal MUC chat, 
and game commands are handled as Jabber-RPC to the referee bots.


"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
You don't become a tyranny by committing torture. If you plan for torture,
argue in favor of torture, set up legal justifications for torturing
someday, then the moral rot has *already* set in.

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