[jdev] Protocol customization guidelines

Anton Belyaev anton.belyaev at gmail.com
Fri Dec 12 17:47:09 CST 2008


I am writing a multi-player graphical game which utilizes XMPP for
client-server messaging.

How do I represent game events in the XMPP?

Of course, I could just use something <message><body>shot: player(1)
-> player(2)</body></message>. Just include items, specific to my game
in ordinary message's body and parse them at client/server. But I
guess the right way is to use custom messages, like
<message><event><shot from='1' to='2'/></event></message>. Are there
any guidelines or best practices on how to do this? Tags, namespaces,


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