[jdev] voicechat again
timbeau_hk at yahoo.co.uk
Wed Mar 3 04:54:25 CST 2004
> You probably already knew most of this, but I just thought I'd suggest that
> paragraph above, that you do not need to chose one over the other necessarily,
> and that we can use their advantages and disadvantages to produce some
> algorithm by which we choose one over the other.
Well, this was my view and about where it was in the previous argument - one
protocol to spool them all, one protocol to find them...
> On Wed, 3 Mar 2004 10:00:41 -0000
> "Richard Dobson" <richard at dobson-i.net> wrote:
>>> then here is the simple way for this §!&%§$% p2p case:
>> If as I suspect the symbols above represent a swearword I suggest you calm
>> down and rethink your posts or risk severly denting your credibility, such
>> comments are not very professional and IMO are not appropriate here. If you
>> do not want to make useful posts then I suggest you dont post, these rants
>> are just a waste of bandwidth and peoples time.
>>> 1) use JEP 95 to negotiate the voice session parameters
>>> * includes voice codec ID
>>> * includes frame size (i.e. 2600byte)
>>> * includes crunched size if applicable
>>> * includes channels (mono/stereo)
>>> * includes sample size (8bit/16bit/24bit/32bit)
>>> * includes sample rate (i.e. 8000hz/16000hz)
>>> 2) do JEP65 stream negotation.
>>> go, implement it.
>> Seems a reasonable starting point.
>>> i really give favor to server based approaches.
>> As you have indicated previously, but just because you dont think it useful
>> or a good idea doesnt mean it isnt and other people dont want it. Im not
>> against server based approaches (infact its a very good idea) but there is
>> plenty of room and requirement for both options, you really shouldnt be
>> required to go via a server for a quick couple of minute two person chat.
>> jdev mailing list
>> jdev at jabber.org
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