[jdev] Re: Gaim -> transport

Trejkaz Xaoza trejkaz at xaoza.net
Sat Sep 18 21:38:53 CDT 2004


On Sun, 19 Sep 2004 10:42, James Bunton wrote:
> There's nothing stopping somebody from grabbing the latest version of
> PyMSNt, and adapting it to use libgaim for the legacy protocol. You'd just
> have to make a python wrapper for libgaim instead of a Perl one.
>
> btw, what's wrong with Python? It runs as fast as perl for me.

The problem is that it runs as fast as Perl.

But I suppose if someone wrapped libgaim in Twisted itself, both problems 
would pretty much be solved.  (a) the protocols wouldn't be running in 
interpreted code, and (b) you would get the fixes just as fast.

TX

-- 
'Every sufficiently advanced technology is indistinguishable from magic' - 
Arthur C Clarke
'Every sufficiently advanced magic is indistinguishable from technology' - Tom 
Graves

             Email: Trejkaz Xaoza <trejkaz at xaoza.net>
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