[jdev] RE: Gaim Transport testing
geoff at visualgeometrysolutions.com
Wed Sep 22 05:02:58 CDT 2004
I've had not one person help test this thing! There's not going to be
anything released unless we can test this a little bit :).
I think that realistically we need to try to get 50 or so accounts online at
a time in order to see how GAIM copes under that kind of pressure. So far
it's been up and running for 24 hours without any noticeable memory leaks or
> -----Original Message-----
> From: Geoffrey Cross [mailto:geoff at visualgeometrysolutions.com]
> Sent: 21 September 2004 16:58
> To: 'Jabber software development list'
> Subject: Gaim Transport testing
> After a lot more work than I ever imagined, I've now got a pre-alpha very
> hacky version of the Gaim Transport running on gw.vgsmail.com.
> Currently limitations:
> 1) It might fall-over at any point: I'm going to monitor it, so if it
> SEGVs I'll have to restart it;
> 2) Limitations:
> i) currently subscriptions will not be passed through to the legacy
> network, so only your CURRENT buddies can be added to your Roster;
> ii) there is no way of neatly unregistering;
> iii) I am currently only running a single instance of the gateway and
> so subscriptions will be for the MSN network only. If you'd like to add a
> Yahoo account (tested relatively thorougly) or an AIM/ICQ account (tested
> very briefly) account, please email me directly;
> iv) Some of the presence translations might be a bit funny(i.e.
> 'away' on AIM appears as 'dnd' on Jabber);
> v) If a login fails more than 3 times the account will be disabled
> (to re-enable it, just register again).
> I wonder if we should move this discussion (and the inevitable bug
> reports) elsewhere?
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