[jdev] if anyone is having problems with slow propogation for<x xmlns="MY_NAMESPACE" messages...
list-jdev at vicious.dropbear.id.au
Thu Dec 1 14:29:24 CST 2005
On Wed, 30 Nov 2005, Norman Rasmussen wrote:
> You might also try presence elements instead of message elements -
> depending on what you mean by the game event.
> Typically I would map game movement to presence elements, and game
> actions via messages - thoughts?
As long as its always directed presence elements (ie, with a 'to') that is
being sent out. I have vague worries of such a game engine being used
with a user's regular jabber credentials and annoying everyone on their
roster with floods of spurious update information.
Quite apart from that, its a good idea. It means that regular jabber
servers can be used on the servers, and the normal availability mechanism
will nicely kick when a game connection disconnects.
zjabby at jabber.org
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