[jdev] if anyone is having problems with slow propogation for<x xmlns="MY_NAMESPACE" messages...

Bruce Campbell list-jdev at vicious.dropbear.id.au
Thu Dec 1 14:29:24 CST 2005

On Wed, 30 Nov 2005, Norman Rasmussen wrote:

> You might also try presence elements instead of message elements -
> depending on what you mean by the game event.
> Typically I would map game movement to presence elements, and game
> actions via messages - thoughts?

As long as its always directed presence elements (ie, with a 'to') that is 
being sent out.  I have vague worries of such a game engine being used 
with a user's regular jabber credentials and annoying everyone on their 
roster with floods of spurious update information.

Quite apart from that, its a good idea.  It means that regular jabber 
servers can be used on the servers, and the normal availability mechanism 
will nicely kick when a game connection disconnects.

   Bruce Campbell
   zjabby at jabber.org

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