[Juser] Questions about running a jabber server
stpeter at jabber.org
Tue Aug 8 12:05:36 CDT 2006
Those are interesting use cases and I think they can be done with one of
the existing jabber/xmpp servers, perhaps with some extensions that you
However, this list is for end users of Jabber clients. You probably want
to post to the JDEV list for Jabber developers:
Ed Allen wrote:
> Recently ive been curiouse about running my own instant messenger and
> have been searching for all kinds of resources. I found out about
> jabber in wikipedia and became intrigued that this might be an easy
> answer for what I need. However after reading the article it became
> extremely unclear as it talked more about the clients and not the
> servers themselves. So i guesse i'll tell you what it is what i want
> ... and if you laugh try not to laugh while im in the same room
> im extremely new to everything im doing and have almost no clue.
> What im doing is developing a MMORPG since im not completely sure how to
> run one i am first making a private one amongst friends and coworkers.
> The private MMO is almost completely developed i'd say 90% done on paper
> and a lot of other things are ready for the game to be off paper and
> into a computer. The most important thing to an MMO is community, of
> course, so for a community there needs to be communication. When i
> found jabber i wasnt sure if it could handle it. I understand that i
> probably will need to create my own client for jabber but what im not so
> sure about is ...
> 1. I need to make it so when a player enters a room noone on the
> outside of that room can "hear" them.
> 2. In large scale rooms say like a city that after certain distances
> from other players, players cant "hear" eachother and the only way to
> talk to someone out of range is directly IM the player.
> 3. Certain IM channesl can be heard globabaly ex. Guild, fighting
> parties, and admin anouncements.
> 4. All of the previouse being seen with only one chat window for each
> player(i dont really know how to word that i hope you understand what i
> 5. Players will have a mailbox that they can access anytime to recieve
> messages they were given offline.
> 6. NPC are able to send messages. Characters that are nothing but mere
> dummys can input messages like ...such and such item given to player or
> just merely telling story or hints to the player.
> I know a majority of this will be mostly be dependant on on the client
> that i have to create.. my questions..... Can this be done with the
> jabber as my server for that chat portion of the game? And if so
> what would i have to do to make sure everything would be legal if i make
> a public MMO using jabbers server as a portion of the game im not
> entirely sure about the term open source on something like this?
> Any suggestion pertaining to this would be highly appreciated as well.
> As far as the private MMO this is what i plan to have so far
> The number of users will be capped at 150(this number is including admin
> Domain name
> Email server
> A dinosuar server dual pentium 2 with either a gig or 512mb of ram
> I would like the server to run off linux
> And internet service with in up of 3meg
> im not looking for a whole lot of security options due to the fact that
> i will know everyone who will be on the private MMO
> Right now i just want to get the IM server up and will have minimal
> graphics if any(other then the UI) once i feel ive mastered admining
> and modifying the IM client enough move up to far superior server
> computer and start building it into a game. And i know ive said this a
> lot but i realize a lot of this im asking is mostly dependent on the
> programming skills of my crew.
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