[Juser] GameTap, PubSub/PEP, and missed opportunities.

Peter Saint-Andre stpeter at jabber.org
Mon Aug 21 09:50:29 CDT 2006

Very interesting -- and good sleuthing! :-)

Jason Salaz wrote:
> On 7/21/06, Peter Saint-Andre <stpeter at jabber.org> wrote:
>> Jason Salaz wrote:
>> > Now that I think about it, I seem to remember hearing that Time Warner
>> > is the parent company of GameTap, and *AOL* Time Warner would have a
>> > lot of pull when it comes to a mass messaging/communication method for
>> > one of their products.
>> There's the reason.
>> I agree that there is so much more we could do with Jabber technologies.
>> But that's why we keep working away...
> This is quite an old post/thread, but I had to bump it, for a VERY good
> reason.
> My roommate was recently doing a connection audit / network traffic
> audit, and he mentioned that one of my computers was sending/recieving
> XMPP (or at least port 5222) traffic.
> I looked at him strangely because I don't have any Jabber clients
> installed on that particular computer.
> We ran a few tests, and then I decided to have a go with WireShark to
> see what was going on, and sure enough, there were XMPP IQ stanzas
> being thrown around to a Wildfire server.
> Before I go on, I'd invite anybody (even you Peter) to read/re-read my
> original post on the matter:
> http://thread.gmane.org/gmane.network.jabber.user/1767/focus=1767
> All I have to say is...
> GameTap's communication is 100% XMPP, using a Wildfire XMPP server.
> Not only that, but there ARE PUBSUB CAPABILITIES.
> I was so shocked when I set up Psi to connect to the server manually,
> and I ran some disco#info and other commands against the server.
> I can't say enough about how surprised I am.
> Multiplayer signalling is done so via nothing more than specially
> crafted XMPP messages (all of which I have logged with WireShark <3).
> And all their public chatrooms are straight up MUC rooms.
> Essentially, GameTap is an XMPP client.
> It is interesting to note though, that it is also an AIM client.  I
> could not find an AIM transport using Psi's service discovery, so I
> can only assume that it is a fully integrated AIM client as well.
> I'm SO happy to find out that GameTap uses XMPP so much.  This (in my
> eyes) is a VERY good thing, and is quite an accomplishment to gloat
> about if I may say so myself.
> Anybody interested in any other details?
> I have WireShark logs, Psi XML Console logs, and of course an account
> to do all this with.

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