[Standards-JIG] A jep for the Games
erkyrath at eblong.com
Sun Jan 22 20:31:49 UTC 2006
On Sun, 22 Jan 2006, Nikos Kouremenos wrote:
> there is Tkabber that does games but I don't know how they do it and
> sadly no JEP.
> there are also other nice features (there is Cocinella which does
> whiteboard) ad still no JEP from that. (I know Peter planned to do
> some job but I guess he got busy with other JEPs)
> about games there is also http://www.volity.org/ which also uses XMPP
> but no JEP
Hi. I'm one of the people working on Volity.
We don't have a JEP because we're making use of existing Jabber
mechanisms, not creating a new one. (We use standard MUCs for table chat,
Jabber-RPC for game moves, entity capabilities for client
identification...) We're also using a bunch of other technologies in our
game client (SVG graphics, etc.)
I'd be happy to answer questions about the protocol. We have a pretty
solid implementation now -- you can write games and play them. Our idea is
to have a universal game client, but it would also be possible to write a
client for a single game (chess) and still have it based on our protocol.
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