[Standards-JIG] A jep for the Games

Andrew Plotkin erkyrath at eblong.com
Mon Jan 23 17:40:55 UTC 2006

On Tue, 24 Jan 2006, Nolan Eakins wrote:

> Trejkaz wrote:
>> As for specific interoperability for different game types, it's almost like 
>> a sub-group should be created to manage creation of these "JGPs". I can 
>> easily see the set of all games becoming greater than the set of all other 
>> JEPs, and it's possible that something like game protocols shouldn't be 
>> handled as seriously as other standards in the first place.
> A generic protocol to handle the use cases above for games and/or 
> colloborative apps could be set into stone. The only problem is where and how 
> to register the game/app (or maybe protocol?). That may not be necessary with 
> UUIDs...but there could still be a conflict.

This is all a good description of the problem we've been trying to solve 
with Volity. It isn't all in place yet -- for example, the registry you 
describe is still a little database table that we have to edit by hand. 
However, we intend to create a web site that lets game developers register 
game rulesets and interfaces.

(Or it could be updated via Jabber in some way.)


"And Aholibamah bare Jeush, and Jaalam, and Korah: these were the borogoves..."
If the Bush administration hasn't shipped you to Syria for interrogation, it's
for one reason: they don't feel like it. Not because of the Eighth Amendment.

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