[Standards] shared editing requirements - moderation? (games?)
stpeter at stpeter.im
Tue Aug 28 02:18:57 UTC 2007
Adam Nemeth wrote:
> I'm just thinking about rules of a collaborative session. In fact, a
> strategy game, like chess is a collaborative session on a certain
> model, (positions of white and black figures), which are edited
> turn-based, but you can't cheat: I mean, you can't step with a horse
> in diagonal, nor you can pass in a chess-state situation. Therefore a
> game master is added for such situations (same applies for basicly all
> games, even videogames).
> But gaming and "shared editing" are only two edge cases of a
> collaborative session.
> As a researcher I've seen many collaborative
> things - like on a large multitouch-screen - and a moderator is
> usually required to ensure certain 'model world' conditions are met.
> Examples could be gravitation in some 3d environment, which aren't for
> So, could this be generalized a bit?
> What do you think?
I think we should abstract only as far as it is reasonable to do so. I'm
not deeply familiar with the enforcement of model world conditions in
various scenarios, but I see less commonality there than in the basic
synchronization of XML for various editing applications.
> (I'd really appreciate comments from onlinegaming (chesspark) folks too)
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